The first order of business was fashioning a balustrade, or maybe that should have been a barricade for the cell block. We moved the statues to block the doors and retreated to the cell block to rest. We were able to recover our strength but heard worrying noises from the rest of the dungeon. Krisanna was keen to get back to exploring - who would set deadly traps unless there was some really nice treasure hidden there?
Krisanna explored an previously unnoticed passageway and found an interesting looking door into a storeroom that contained only barrels of vinegary wine and a box of coal - booooring! Can we open the magic door now, please?
There were some odd drag marks on the floor but we had trouble figuring them out. Bastonn said it was clearly from somebody moving furniture by draggin' the dungeon. Krisanna pushed her way in front of the door and said the magic word "QUICKSILVER"
There was a crackle of electricity as the door opened to reveal a corridor, with high quality stone flags. Surely this was the way to the treasure?
There was an impressive looking statue of a fire demon cast from bronze. We we able to grab the spear from the figure, but unfortunately the eyes didn't seem to be gems - BOOOORING! Krisanna found that the shield rotated and started turning it clockwise three times until a bolt of electricity sent her flying with her hair smoking.
To the north was a heavy stone door with an iron pentagram, but a hidden pressure plate released three cobwebbed skeleton warriors who attacked us. Orla realised that her quiver was empty but a swift dagger from Krisanna did some damage. Makander slashed with his axe, Orla reached for her second quiver and stuck an arrow into one of them. Things rapidly became farcical with fumbles aplenty, including a skeleton getting stuck on Aodhan's staff. We eventually finished them off, but only then realised that our knives, daggers and arrows had only been doing half the damage that blunt weapons would have done.
Orla then turned the shield anti-clockwise three times, causing a series of clicks from the floor plate and elsewhere. The door didn't budge though. The door resisted Bastonn's attempts to lever it open, and Krisanna's attempt at knocking and tracing the shape had no effect. Setting fire to it did nothing as well.
After trying every devious door opening trick, we finally just tried the handles and the door opened. DOH!
Beyond that, we found a room with a large pentagram on the floor and mysterious demonic markings on the wall. As we stepped in, the pentagram started glowing red with a distinct smell of sulphur!
A demon appeared and challenged us with three riddles and after some nervous debate we answered them correctly and the demon vanished, leaving only a faint wisp of smoke behind
The next set of doors also opened easily, showing another room with demonic markings and a polished stone sarcophagus. The room was unnaturally cold and even colder air spilt out of the sarcophagus as we prised the lid off to show a mummified body. The corpse had a grinning amulet and an iron wand, and was wearing a circlet with an ice crystal set in the centre.
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