The system uses simple attribute checks for skill tests and combat, with a slight twist that some rolls can be varied in difficulty by stepping the dice in use from a standard D20 up to a D30 for easy checks, down to a D3 for fiendish ones. This might seem like a transparent attempt to sell more funky dice, but dice rolling apps or VTTs will do the job just as well.
In practice, the system flows nicely with combats being quick and brutal, and about the right level of crunch. There are some entertaining tables for fumbles and critical hits that occur on a natural 1 or 20 respectively.
There is also the concept of the funnel - an adventure designed to take a large group of level 0 characters with a couple of hit points each and winnow them down until only a handful of survivors remain to graduate into being bona fide level 1 adventurers.
Looking forward to playing a mini-campaign of this!
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